![]() I have no idea if you can still get them. It's really up to how you like playing the ship, and not relying on accurate shelling for devastating blows (Though I have my fair share of those too). With these tactics, I've had my fair share of good games on the ship and even defended entire capture points by myself from destroyers and a long-range cruiser. If I ever face multiple enemies and need to run, I use kiting techniques and purposefully keep the enemies in secondary range to have that constant damage, and wiggle to prevent accurate shelling. I've had duals with tier X's where I won simply due to my secondaries slowly pummeling them while I wiggle and angle so their shells have a hard time making massive hits. The secondaries, when specced for them, are actually great at melting ships if angled properly. ![]() I find the AP shells are good at doing damage to medium range ships from deck penetrations, especially considering the dispersion allows you to pepper the entire deck. I'm no master at battleships, let alone the Kriegsmarine line, but I do have fun taking the Bismark out for a spin.
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